Implementation Status
Current development progress and completed features.
Implementation Status
Project: Everything Happens
Current Version: 0.7.2.7
Last Updated: 2025-08-19
🎯 Current Status: Production Ready with Modular Mechanics System
System Health: ✅ All major systems operational
Test Coverage: ✅ 402/402 tests passing (100%)
Deployment: ✅ CloudFlare Pages active at etch.automagical.games
API: ✅ Railway backend operational
CDN: ✅ Global image delivery via CloudFlare R2
Image Architecture: ✅ Dedicated image storage collection with 95% performance improvement
Visual Node Editor: ✅ Complete with React Flow integration
Modular Mechanics System: ✅ Phase 2 Complete with custom field injection
Image Layer Preservation: ✅ Complete with comprehensive test coverage
Automated Backups: ✅ Complete
Recent Updates (last 30 days)
-
Persistent images and navigation
- Restored AJAX navigation via carousel; eliminated full-page refreshes
- Background layer persists across node transitions (no visual flicker)
- Frontend rendering adjusted so background container is always present
-
Modular mechanics UX and data flow
- New in-game overlay shows active module variables; updates on AJAX navigation
- DRY delivery flow for current-node endpoints; unified side-effects (view increment, ensure-populate, async image generation)
- Option visibility: options annotated with
cssClass: 'hidden-option'whenvisibleConditionevaluates to false (not removed from payload)
-
Expression engine at node creation
- Child nodes are seeded from parent variables, then expressions evaluate and persist immediately on creation
- Prevented default upserts during fetch to avoid premature writes
-
Prompt templating and round evaluation
- Introduced Ink-style conditional templating and
{TOKEN}variable form alongside**TOKEN** - Fixed round evaluation so
CURRENT_ROUNDis incremented once and shared across system and user prompts
- Introduced Ink-style conditional templating and
-
Limits aligned with backend validation
storyTextGenerationInstructionsmax length increased to 12000imageGenerationInstructions(node-level) UI updated to 12000 to match backend DTO
📈 Version Roadmap
| Version | Focus Area | Status | Target Release |
|---|---|---|---|
| 0.6.x | Core Platform & Image Architecture | ✅ Complete | Released |
| 0.7.x | Visual Node-Based Story Editor | ✅ Complete | Released |
| 0.8.x | Modular Game Mechanics System | 🚧 In Progress | Q3 2025 |
| 0.9.x | Token Economy & Monetization | ⏳ Planned | Q3 2025 |
| 1.0.x | Public Release & Polish | ⏳ Planned | Q4 2025 |
📊 Component Status
| Component | Status | Notes |
|---|---|---|
| Frontend (Astro) | ✅ Deployed | CloudFlare Pages, Node.js 22.12.0 |
| Backend (NestJS) | ✅ Deployed | Railway, API endpoints active |
| Database (MongoDB) | ✅ Operational | Cloud Atlas, optimized collections |
| Image Storage (R2) | ✅ Active | Global CDN, WebAssembly resizing |
| Dedicated Image Collection | ✅ Complete | Separated storage, 95% performance gain |
| Authentication | ✅ Complete | JWT, email verification, password reset |
| Backup System | ✅ Complete | R2 integration ready for deployment |
Overview
This document tracks the status of major features and infrastructure for the “Everything That Can Happen” project.
Legend:
- ✅ Complete
- 🚧 In Progress
- ⏳ Not Started
- ⛔ Blocked
✅ Core Platform (v0.6.x) - COMPLETE
Frontend Infrastructure
| Feature/Task | Status | Notes |
|---|---|---|
| Astro project setup | ✅ Complete | Migration from Next.js successfully completed |
| React islands integration | ✅ Complete | Game UI and interactive components implemented |
| TypeScript configuration | ✅ Complete | Strict mode, path aliases |
| Tailwind CSS integration | ✅ Complete | Typography plugin for prose styling |
| Headless UI integration | ✅ Complete | Provider integrated, components ready |
| Game UI components | ✅ Complete | Story, image, actions, input components |
| Story Navigation | ✅ Complete | Back button, URL-based node linking, browser history support |
| Image Interaction | ✅ Complete | Full-screen modal, click-outside-to-close |
| Choice Analytics | ✅ Complete | View/click counts with comprehensive logging |
| API client setup | ✅ Complete | Backend communication with fallback to local data |
| Testing infrastructure | ✅ Complete | Vitest, React Testing Library, 136/136 frontend tests passing |
Backend Infrastructure
| Feature/Task | Status | Notes |
|---|---|---|
| NestJS project setup | ✅ Complete | Modular architecture with domain separation |
| MongoDB Atlas integration | ✅ Complete | Repository pattern with file/MongoDB dual storage |
| Authentication system | ✅ Complete | JWT, email verification, password reset via Resend |
| Role-Based Access Control | ✅ Complete | Guest, Player, Storyteller, Moderator, Admin hierarchy |
| Story Schema & Management | ✅ Complete | IFID support, comprehensive story CRUD operations |
| Game logic module | ✅ Complete | Story generation with progression tracking |
| API endpoints | ✅ Complete | REST endpoints for stories, auth, chat, image management |
| Image Storage Architecture | ✅ Complete | Hierarchical R2 storage with dedicated collection |
| Multi-Layer Image System | ✅ Complete | Background/middle/foreground layers with parallax support |
| Testing infrastructure | ✅ Complete | Jest, 361/361 backend tests passing (100% coverage) |
Authentication & Authorization
| Feature/Task | Status | Notes |
|---|---|---|
| User Schema | ✅ Complete | MongoDB schema with roles and permissions |
| JWT Implementation | ✅ Complete | Short-lived tokens with refresh mechanism |
| Session Management | ✅ Complete | HTTP-only cookies, MongoDB storage |
| Email Verification | ✅ Complete | Resend integration with branded templates |
| Password Reset | ✅ Complete | Secure email-based password reset flow |
| Frontend Auth Components | ✅ Complete | Login, register, password reset forms |
| Role-Based Guards | ✅ Complete | NestJS guards for permission enforcement |
| Admin Access Control | ✅ Complete | Enhanced admin-only features with proper checking |
| Rate Limiting | ⏳ Not Started | API endpoint protection needed |
| CSRF Protection | ⏳ Not Started | Token-based CSRF prevention needed |
Story Management & Content Creation
| Feature/Task | Status | Notes |
|---|---|---|
| Story Creation & Editing | ✅ Complete | Comprehensive forms with validation |
| Story Node Editing | ✅ Complete | Full workflow with debug info panel |
| Image Generation Controls | ✅ Complete | Auto-generation toggle, manual regeneration |
| Model Selection | ✅ Complete | gpt-image-1, dall-e-3, dall-e-2 support |
| Multi-Layer Image Generation | ✅ Complete | Optional layer configuration with cost optimization |
| Story Settings System | ✅ Complete | Node-level settings with inheritance hierarchy |
| Visual Theme Selection | ✅ Complete | Theme selector with dynamic CSS application |
| Story Filtering & Sorting | ✅ Complete | Genre, theme, tag filtering with CSS anchor positioning |
| Estimated Pricing System | ✅ Complete | Real-time cost estimates for AI generation |
| Parallax Animation Effects | ✅ Complete | CSS scroll-driven animations with 2.5D movement |
| Parallax Mobile Viewport Fix | ✅ Complete | Dynamic anchor positioning for Android browser UI |
Image Generation & Storage
| Feature/Task | Status | Notes |
|---|---|---|
| DALL-E Integration | ✅ Complete | Multiple model support with cost tracking |
| Hierarchical Storage System | ✅ Complete | UUID-based organization with R2 CDN |
| WebAssembly Image Resizing | ✅ Complete | 95% file size reduction with Lanczos3 sampling |
| Multi-Layer Generation | ✅ Complete | Background/middle/foreground with parallel processing |
| Image Gallery Admin Interface | ✅ Complete | Responsive grid with metadata display |
| Image Storage Refactor | ✅ Complete | Dedicated collection with 95% performance improvement |
| Token Usage & Cost Tracking | ✅ Complete | Comprehensive logging for billing analysis |
| Image Generation Instructions | ✅ Complete | Two-level prompt system with story/node overrides |
✅ Version 0.7.x - Visual Node-Based Story Editor (COMPLETE)
Progress: 100%
Remaining (nice-to-have, post-0.7):
- Templates and bulk operations for stories (moved to future enhancement)
- Advanced collaboration (multi-user editing, conflict resolution)
Node-Based Story Editor (React Flow)
| Feature/Task | Status | Progress | Notes |
|---|---|---|---|
| Phase 1: Foundation & Basic Visualization | ✅ Complete | 100% | All core functionality operational |
| React Flow setup and integration | ✅ Complete | 100% | Core infrastructure established |
| Basic story graph visualization | ✅ Complete | 100% | Graph view of story nodes and connections |
| Core navigation and viewing | ✅ Complete | 100% | Zoom, pan, fit-to-view controls |
| Data integration and transformation | ✅ Complete | 100% | StoryId extraction and graph data formatting |
| Phase 2: Node Editing & Content Management | ✅ Complete | 100% | Full editing capabilities implemented |
| Inline node editing interface | ✅ Complete | 100% | Title and description editing with auto-save |
| Node creation, deletion, connection management | ✅ Complete | 100% | Missing node creation with Create button |
| Real-time synchronization and collaboration | ✅ Complete | 100% | Immediate API sync and UI updates |
| Phase 3: Edge Management & Visual Connections | ✅ Complete | 100% | All features completed for 0.7 |
| Visual edge/connection display | ✅ Complete | 100% | Full edge visualization with option text |
| Option text display on edges | ✅ Complete | 100% | Editable choice text on connecting lines |
| Drag-to-reconnect edge functionality | ✅ Complete | 100% | Change node connections by dragging edges |
| True orphan node detection and visualization | ✅ Complete | 100% | Correctly identify broken links vs depth-limited nodes |
| Drag-to-create new edges | ✅ Complete | 100% | Drag from node to empty space to create option |
| Missing node auto-creation from edges | ✅ Complete | 100% | Create “Missing Node” placeholders when dragging |
| Phase 4: Advanced Story Tools | ✅ Complete | 100% | Core features complete, advanced pending |
| Story structure analysis and visualization | ✅ Complete | 100% | Visual flow analysis and navigation links |
| Templates and bulk operations | ⏳ Planned | 0% | Story templates, batch editing (future) |
| Story validation and quality assurance | ✅ Complete | 100% | Error handling and validation workflows |
| Phase 5: Polish & Advanced Collaboration | ✅ Complete | 100% | Production ready with future enhancements |
| Performance optimization for large graphs | ✅ Complete | 100% | Stable references, efficient rendering |
| Advanced collaboration features | ⏳ Planned | 0% | Multi-user editing (future enhancement) |
| Public release preparation | ✅ Complete | 100% | Documentation complete, user-ready |
| Phase 6: Image Layer Preservation | ✅ Complete | 100% | Critical bug fix with comprehensive test coverage |
| Image layer preservation on regeneration | ✅ Complete | 100% | Fixed image loss during single layer regeneration |
| Comprehensive test coverage | ✅ Complete | 100% | All 402 tests passing (100% success rate) |
| Database integrity preservation | ✅ Complete | 100% | Proper unique imageId generation and preservation |
✅ Major Visual Node Editor Accomplishments (2025-07-06)
Core Functionality Complete:
| Feature | Status | Implementation Details |
|---|---|---|
| Missing Node Creation | ✅ Complete | Green Create button, default content, no AI cost |
| Navigation URL Generation | ✅ Complete | Proper story+node URL parameters |
| React Flow Optimization | ✅ Complete | Stable nodeTypes, eliminated console warnings |
| StoryId Data Integration | ✅ Complete | Proper data extraction and navigation support |
| In-Place Content Editing | ✅ Complete | Title and description editing with auto-save |
| API Error Handling | ✅ Complete | Graceful error management with user feedback |
| UI State Management | ✅ Complete | Immediate updates, position preservation |
| Test Infrastructure | ✅ Complete | Comprehensive test coverage with clean exit |
Technical Achievements:
- Performance: Eliminated React Flow nodeTypes spam warnings
- User Experience: One-click missing node creation with immediate feedback
- Data Integrity: Proper parent-child relationships and storyId handling
- Error Recovery: Robust error handling prevents UI corruption
- Development Quality: 100% test coverage with clean CI/CD integration
✅ Version 0.7.1.x - Modular Mechanics System (COMPLETE)
Modular Mechanics System - Phase 2 Complete
| Feature/Task | Status | Progress | Notes |
|---|---|---|---|
| Phase 1: Module Activation & Selection | ✅ Complete | 100% | Module activation system operational |
| Module activation per story | ✅ Complete | 100% | Enable/disable modules for individual stories |
| YAML-based module definitions | ✅ Complete | 100% | Load module configurations from YAML files |
| Module selection UI | ✅ Complete | 100% | Frontend interface for module management |
| Phase 2: Custom Field Injection & Editing | ✅ Complete | 100% | Full custom field system implemented |
| Custom field injection for story entities | ✅ Complete | 100% | Dynamic field injection via EntityFieldInjectionService |
| Custom field injection for storynode entities | ✅ Complete | 100% | Node-level custom fields with proper scoping |
| Dynamic UI for field editing | ✅ Complete | 100% | React components with change detection and save |
| Data storage structure | ✅ Complete | 100% | entityvariables collection with proper scoping |
| Soft delete system | ✅ Complete | 100% | Preserve module UUIDs across activation cycles |
| Phase 3: Expression Engine & Advanced Features | 🚧 In Progress | 30% | Creation-time seeding + basic eval shipped; advanced operators pending |
| Expression engine for variable calculations | 🚧 In Progress | 30% | Math, string ops; creation-time eval in place; nesting/error handling pending |
| Module configuration system | ⏳ Planned | 0% | Schema validation and default values |
| Advanced variable features | ⏳ Planned | 0% | Validation, constraints, and complex types |
✅ Major Modular Mechanics Accomplishments (2025-07-20)
Core System Complete:
| Feature | Status | Implementation Details |
|---|---|---|
| YAML Module Parser | ✅ Complete | Load module definitions with deterministic UUIDs |
| Module Lifecycle Management | ✅ Complete | Activate, deactivate, reactivate with soft deletes |
| Custom Field Injection | ✅ Complete | Dynamic field injection for story and storynode |
| Data Storage Structure | ✅ Complete | entityvariables collection with proper scoping |
| Dynamic UI Components | ✅ Complete | CustomFieldEditor and CustomFieldsContainer |
| API Endpoints | ✅ Complete | Field definitions and custom field CRUD |
| Module Security | ✅ Complete | Read access to story data, write to own variables |
| Proof of Concept | ✅ Complete | Round counter module fully functional |
Technical Achievements:
- Soft Delete System: Preserves module UUIDs when deactivating/reactivating
- Deterministic UUIDs: Consistent module identification based on module_id
- Dynamic Field Types: Support for string, number, boolean, object, array
- Change Detection: Proper state management for field editing
- Database Integrity: No data corruption or orphaned records
- API Reliability: Robust error handling and validation
Key API Endpoints:
GET /api/v1/modules/story/:storyUuid/field-definitions- Available fieldsGET /api/v1/modules/storynode/:nodeUuid/custom-fields- Field valuesPUT /api/v1/modules/storynode/:nodeUuid/custom-fields- Save changesPOST /api/v1/modules/story/:storyUuid/activate- Activate moduleDELETE /api/v1/modules/story/:storyUuid/module/:moduleUuid- Deactivate module
Database Schema:
// Story Modules Collection
{
story_uuid: String,
module_uuid: String,
enabled: Boolean (default: true),
config: Object (default: {}),
timestamps: true
}
// Entity Variables Collection
{
entity_type: String, // 'story', 'storynode', etc.
entity_uuid: String,
module_id: String,
variables: Object // key-value pairs of variable names and values
}
🚧 Version 0.8.x - Platform Maturity & Enhancement (IN PROGRESS)
Advanced Story Management Features
| Feature/Task | Status | Progress | Notes |
|---|---|---|---|
| Phase 1: Story Templates & Bulk Operations | ⏳ Planned | 0% | Productivity enhancements for creators |
| Pre-built story templates | ⏳ Planned | 0% | Genre-specific templates and patterns |
| Bulk story operations | ⏳ Planned | 0% | Batch editing, duplication, and management |
| Story importing/exporting | ⏳ Planned | 0% | Support for multiple story formats |
| Phase 2: Advanced Analytics & Insights | ⏳ Planned | 0% | Creator analytics and performance tracking |
| Story performance analytics | ⏳ Planned | 0% | Reader engagement and path analysis |
| Creator dashboard | ⏳ Planned | 0% | Comprehensive creator tools and insights |
| A/B testing framework | ⏳ Planned | 0% | Test different story variations |
| Phase 3: Enhanced Collaboration | ⏳ Planned | 0% | Multi-user editing and workflow improvements |
| Real-time collaboration | ⏳ Planned | 0% | Multiple users editing simultaneously |
| Version control system | ⏳ Planned | 0% | Track changes and manage story versions |
| Review and approval workflow | ⏳ Planned | 0% | Editorial workflow for team projects |
| Phase 4: Performance & Scalability | ⏳ Planned | 0% | System optimization and scale preparation |
| Large story optimization | ⏳ Planned | 0% | Handle 1000+ node stories efficiently |
| Caching enhancements | ⏳ Planned | 0% | Intelligent caching for better performance |
| Mobile app development | ⏳ Planned | 0% | Native mobile applications |
🚧 Remaining Features for Version 0.7 Completion (ARCHIVED)
Edge Management & Visual Connections - The following features were completed for version 0.7:
| Feature | Priority | Complexity | Description |
|---|---|---|---|
| Option Text Display on Edges | High | Medium | ✅ Show choice/option text as labels on connecting lines |
| Drag-to-Reconnect Edge Functionality | High | High | ✅ Allow users to drag edge endpoints to change connections |
| Orphan Node Detection & Visualization | High | Medium | ✅ Identify and highlight nodes with no incoming connections |
| Drag-to-Create New Edges | High | High | ✅ Drag from node to empty canvas to create new option |
| Missing Node Auto-Creation | High | Medium | ✅ Auto-create “Missing Node” when dragging to empty space |
| Edge Connection Validation | Medium | Medium | ✅ Prevent invalid connections and provide user feedback |
Implementation Requirements:
-
Option Text on Edges:
- Display choice text from story node options as edge labels
- Handle text wrapping and positioning for readability
- Ensure labels don’t overlap with nodes or other edges
-
Drag-to-Reconnect Edges:
- Enable dragging edge endpoints to different nodes
- Update corresponding option’s
nextNodeIdin database - Provide visual feedback during drag operations
- Validate connection targets (prevent self-loops, etc.)
-
Drag-to-Create New Edges:
- Handle drag from node to empty canvas space
- Create new option in parent node with default text
- Generate “Missing Node” entry as drag target
- Seamlessly integrate with existing missing node creation workflow
-
Missing Node Auto-Creation:
- Extend current missing node system to work with drag operations
- Maintain consistent UX with existing + Create button functionality
- Preserve option creation workflow and validation
✅ COMPLETE: All Visual Node Editor v0.7 features have been successfully implemented and tested.
✅ Version 0.8.x - Modular Mechanics System (IN PROGRESS)
Progress: ~65%
Shipped:
- Module activation per story; YAML parsing with deterministic IDs; soft deletes
- Custom field injection for
storyandstorynode; CRUD APIs with security model - UI editors for custom fields; in-game variables overlay with AJAX refresh
- Creation-time flow: seed from parent → evaluate expressions → persist
- DRY node delivery flow; option visibility annotations via
cssClass: 'hidden-option'
Remaining work:
- Expression engine maturity: richer operators, nesting, error handling, tests
- Module configuration schema, validation, and defaults
- Advanced variable types/constraints; cross-entity references
- Overlay improvements: persisted open/closed state; story-scope tab
- Documentation and integration tests
Risks/Dependencies: expression engine completeness is the key blocker for module-driven mechanics.
Core Module System - Phase 2 Complete
| Feature/Task | Status | Progress | Notes |
|---|---|---|---|
| Phase 1: Module Activation & Selection | ✅ Complete | 100% | Module activation system operational |
| Module activation per story | ✅ Complete | 100% | Enable/disable modules for individual stories |
| YAML-based module definitions | ✅ Complete | 100% | Load module configurations from YAML files |
| Module selection UI | ✅ Complete | 100% | Frontend interface for module management |
| Soft delete system | ✅ Complete | 100% | Preserve module UUIDs across activation cycles |
| Phase 2: Custom Field Injection & Editing | ✅ Complete | 100% | Full custom field system implemented |
| Custom field injection for story entities | ✅ Complete | 100% | Dynamic field injection via EntityFieldInjectionService |
| Custom field injection for storynode entities | ✅ Complete | 100% | Node-level custom fields with proper scoping |
| Dynamic UI for field editing | ✅ Complete | 100% | React components with change detection and save |
| Data storage structure | ✅ Complete | 100% | entityvariables collection with proper scoping |
| Security model implementation | ✅ Complete | 100% | Read access to story data, write to own variables |
| Phase 3: Expression Engine & Advanced Features | 🚧 In Progress | 30% | Creation-time seeding + basic eval shipped; advanced operators pending |
| Expression engine for variable calculations | 🚧 In Progress | 30% | Math, string ops; creation-time eval in place; nesting/error handling pending |
| Module configuration system | ⏳ Planned | 0% | Schema validation and default values |
| Advanced variable features | ⏳ Planned | 0% | Validation, constraints, and complex types |
✅ Major Modular Mechanics Accomplishments (2025-07-20)
Core System Complete:
| Feature | Status | Implementation Details |
|---|---|---|
| YAML Module Parser | ✅ Complete | Load module definitions with deterministic UUIDs |
| Module Lifecycle Management | ✅ Complete | Activate, deactivate, reactivate with soft deletes |
| Custom Field Injection | ✅ Complete | Dynamic field injection for story and storynode |
| Data Storage Structure | ✅ Complete | entityvariables collection with proper scoping |
| Dynamic UI Components | ✅ Complete | CustomFieldEditor and CustomFieldsContainer |
| API Endpoints | ✅ Complete | Field definitions and custom field CRUD |
| Module Security | ✅ Complete | Read access to story data, write to own variables |
| Proof of Concept | ✅ Complete | Round counter module fully functional |
Technical Achievements:
- Soft Delete System: Preserves module UUIDs when deactivating/reactivating
- Deterministic UUIDs: Consistent module identification based on module_id
- Dynamic Field Types: Support for string, number, boolean, object, array
- Change Detection: Proper state management for field editing
- Database Integrity: No data corruption or orphaned records
- API Reliability: Robust error handling and validation
⏳ Version 0.8.x - Advanced Game Mechanics & RPG Features (PLANNED)
Individual Game Modules
| Feature/Task | Status | Priority | Notes |
|---|---|---|---|
| Inventory System | ⏳ Not Started | High | Item collection and management |
| Item creation and properties | ⏳ Not Started | High | Special properties, rarity levels |
| Inventory UI and management | ⏳ Not Started | High | User interface for item handling |
| Character Stats | ⏳ Not Started | High | Strength, intelligence, charisma progression |
| Stat progression system | ⏳ Not Started | High | Character development mechanics |
| Stat check integration | ⏳ Not Started | High | Story choices based on stats |
| RPG Dice Rolls | ⏳ Not Started | High | Critical moment mechanics |
| Dice roll mechanics | ⏳ Not Started | High | D&D-style dice systems |
| Success/failure outcomes | ⏳ Not Started | High | Story branching based on rolls |
| Skill Checks | ⏳ Not Started | High | Character ability validation |
| Skill system framework | ⏳ Not Started | High | Different skill categories |
| Check difficulty scaling | ⏳ Not Started | High | Dynamic difficulty adjustment |
| Combat System | ⏳ Not Started | Medium | Turn-based mechanics |
| Combat flow and turns | ⏳ Not Started | Medium | Battle system implementation |
| Damage and health system | ⏳ Not Started | Medium | Combat calculations |
| Relationship Tracking | ⏳ Not Started | Medium | Character interaction systems |
| Relationship mechanics | ⏳ Not Started | Medium | Track character relationships |
| Social interaction effects | ⏳ Not Started | Medium | Story impact of relationships |
| Resource Management | ⏳ Not Started | Medium | Health, stamina, currency mechanics |
| Resource tracking system | ⏳ Not Started | Medium | Multiple resource types |
| Resource consumption/generation | ⏳ Not Started | Medium | Dynamic resource changes |
Advanced Module Features
| Feature/Task | Status | Priority | Notes |
|---|---|---|---|
| Expression engine integration | ⏳ Not Started | High | Formula support for variable calculations |
| Module configuration system | ⏳ Not Started | High | Schema validation and configuration UI |
| Advanced variable features | ⏳ Not Started | Medium | Validation, constraints, complex types |
| Cross-entity references | ⏳ Not Started | Medium | Variables that reference other entities |
⏳ Version 0.9.x - Token Economy & Monetization (PLANNED)
Progress: ~10–15% groundwork shipped; core features 0%
Groundwork shipped:
- Pricing utilities and cost logging
- Estimated price UI and transparency across models
Token Economy System
| Feature/Task | Status | Priority | Notes |
|---|---|---|---|
| Core Token System | ⏳ Not Started | High | User token balance and tracking |
| User token balance | ⏳ Not Started | High | Track user token holdings |
| Token transaction history | ⏳ Not Started | High | Complete transaction logging |
| Token usage analytics | ⏳ Not Started | Medium | Spending patterns and optimization |
| AI Feature Cost Calculation | ⏳ Not Started | High | Dynamic pricing for AI services |
| Real-time cost estimation | ⏳ Not Started | High | Show costs before AI generation |
| Dynamic pricing engine | ⏳ Not Started | High | Adjust costs based on model/quality |
| Cost transparency tools | ⏳ Not Started | High | Clear pricing information |
| Payment Integration | ⏳ Not Started | High | Token purchase system |
| Payment gateway integration | ⏳ Not Started | High | Stripe/PayPal integration |
| Subscription tier management | ⏳ Not Started | High | Monthly token allowances |
| Billing and invoicing | ⏳ Not Started | High | Professional billing system |
Feature Gating & Free Tier
| Feature/Task | Status | Priority | Notes |
|---|---|---|---|
| Free tier limitations | ⏳ Not Started | High | Basic functionality without tokens |
| Premium feature gating | ⏳ Not Started | High | Advanced AI features require tokens |
| Usage quotas and limits | ⏳ Not Started | High | Rate limiting for free users |
| Upgrade prompts and CTAs | ⏳ Not Started | Medium | Encourage paid tier adoption |
Community Token Features
| Feature/Task | Status | Priority | Notes |
|---|---|---|---|
| Token seeding system | ⏳ Not Started | Medium | Authors provide tokens for players |
| Community funding | ⏳ Not Started | Low | Users contribute tokens to stories |
| Creator monetization | ⏳ Not Started | Medium | Revenue sharing for creators |
⏳ Version 1.0.x - Public Release & Advanced Features (PLANNED)
Advanced Social Features
| Feature/Task | Status | Priority | Notes |
|---|---|---|---|
| Real-Time Notification System | ⏳ Not Started | High | Modern notification infrastructure |
| Queue-based notification management | ⏳ Not Started | High | Priority levels and delivery |
| Web Push Notifications API | ⏳ Not Started | High | Browser/mobile alerts |
| Notification inbox system | ⏳ Not Started | High | User profile notification center |
| Community Interaction | ⏳ Not Started | High | Social features for engagement |
| Follow creators and players | ⏳ Not Started | High | Social connection system |
| Comment system for story nodes | ⏳ Not Started | High | Community discussion |
| Rate and review stories | ⏳ Not Started | High | Story quality feedback |
| User profiles with achievements | ⏳ Not Started | High | Profile customization |
| Content Sharing & Discovery | ⏳ Not Started | Medium | Content curation features |
| Story collections and playlists | ⏳ Not Started | Medium | Curated story experiences |
| Trending stories and paths | ⏳ Not Started | Medium | Popular content discovery |
| Social sharing integration | ⏳ Not Started | Medium | Twitter, Facebook, Discord |
| Community contests | ⏳ Not Started | Low | Writing challenges and events |
Progression & Achievement System
| Feature/Task | Status | Priority | Notes |
|---|---|---|---|
| Player Progression | ⏳ Not Started | High | Track player achievements |
| Story completion tracking | ⏳ Not Started | High | Track discovered nodes and paths |
| Achievement system | ⏳ Not Started | High | Unlock milestones and rewards |
| Experience points and levels | ⏳ Not Started | Medium | Player progression system |
| Interactive Reward System | ⏳ Not Started | Medium | Unique reward mechanics |
| Hidden achievement unlocks | ⏳ Not Started | Medium | Secret achievements in stories |
| Cosmetic item collection | ⏳ Not Started | Medium | Profile customization rewards |
| Special one-time use items | ⏳ Not Started | Low | Magic Lamp, Golden Quill, etc. |
| Creator Progression | ⏳ Not Started | Medium | Creator-focused achievements |
| Creator reputation system | ⏳ Not Started | Medium | Quality-based rating |
| Featured creator spotlights | ⏳ Not Started | Low | Promote top creators |
Storyteller Personalities
| Feature/Task | Status | Priority | Notes |
|---|---|---|---|
| AI Personality System | ⏳ Not Started | High | Multiple storytelling styles |
| Storyteller selection UI | ⏳ Not Started | High | Choose personality at game start |
| Personality-specific prompts | ⏳ Not Started | High | Unique narrative styles |
| Style preview system | ⏳ Not Started | Medium | Preview storyteller characteristics |
| Pre-built Storytellers | ⏳ Not Started | High | Core personality types |
| The Unbound (Default) | ⏳ Not Started | High | Flexible, adaptive storytelling |
| The Chronicler | ⏳ Not Started | High | Historical, detailed narratives |
| The Poet | ⏳ Not Started | High | Lyrical, atmospheric storytelling |
| The Jester | ⏳ Not Started | High | Humorous, lighthearted approach |
| The Cyberpunk | ⏳ Not Started | Medium | Futuristic, tech-focused narratives |
| The Wizard | ⏳ Not Started | Medium | Fantasy-focused, magical storytelling |
Advanced Visual Features
| Feature/Task | Status | Priority | Notes |
|---|---|---|---|
| Enhanced Parallax Interface | ⏳ Not Started | Medium | Advanced visual effects |
| Interactive layer manipulation | ⏳ Not Started | Medium | User control over parallax |
| Advanced parallax configurations | ⏳ Not Started | Medium | Customizable effect intensity |
| Enhanced Image Generation | ⏳ Not Started | Medium | Improved AI image features |
| Style consistency across scenarios | ⏳ Not Started | Medium | Character appearance continuity |
| Custom art style templates | ⏳ Not Started | Medium | User-defined visual styles |
| Image variation generation | ⏳ Not Started | Low | Alternative image options |
Content Moderation & Safety
| Feature/Task | Status | Priority | Notes |
|---|---|---|---|
| Automated Content Filtering | ⏳ Not Started | High | AI-powered moderation |
| Inappropriate content detection | ⏳ Not Started | High | Automated flagging system |
| Community guidelines enforcement | ⏳ Not Started | High | Rule enforcement automation |
| Community Moderation Tools | ⏳ Not Started | High | Human moderation support |
| User reporting system | ⏳ Not Started | High | Community-driven reporting |
| Moderator dashboard | ⏳ Not Started | High | Tools for human moderators |
| Appeal and dispute resolution | ⏳ Not Started | Medium | Fair resolution process |
Technical Enhancements
| Feature/Task | Status | Priority | Notes |
|---|---|---|---|
| AI & Voice Features | ⏳ Not Started | Medium | Advanced AI integration |
| Text to Speech | ⏳ Not Started | Medium | Accessibility and immersion |
| Speech to Text | ⏳ Not Started | Low | Voice-based interaction |
| OOC Chat with AI | ⏳ Not Started | Low | Out-of-character AI conversation |
| Performance Optimization | ⏳ Not Started | High | Production-ready performance |
| Advanced caching strategies | ⏳ Not Started | High | Multi-layer caching |
| Mobile performance optimization | ⏳ Not Started | High | Mobile-first optimization |
| Offline reading capability | ⏳ Not Started | Medium | Service worker implementation |
| Developer Tools | ⏳ Not Started | Low | Third-party integration |
| Story creation API and SDK | ⏳ Not Started | Low | External developer tools |
| Custom plugin system | ⏳ Not Started | Low | Extensibility framework |
| Advanced analytics API | ⏳ Not Started | Low | Data access for creators |
Mobile & Platform Expansion
| Feature/Task | Status | Priority | Notes |
|---|---|---|---|
| Mobile Applications | ⏳ Not Started | Medium | Native mobile apps |
| iOS application | ⏳ Not Started | Medium | Native iOS story experience |
| Android application | ⏳ Not Started | Medium | Native Android story experience |
| Cross-platform synchronization | ⏳ Not Started | Medium | Sync across devices |
| Platform Integration | ⏳ Not Started | Low | External platform support |
| Discord bot integration | ⏳ Not Started | Low | Community features in Discord |
| API for third-party apps | ⏳ Not Started | Low | External application support |
| Webhook system | ⏳ Not Started | Low | Event-driven integrations |
🧪 Testing & Quality Assurance
Test Coverage Status
| Area | Current Tests | Target | Status |
|---|---|---|---|
| Backend Services | 361/361 (100%) | 95% | ✅ Complete |
| Frontend Components | 136/136 (100%) | 80% | ✅ Complete |
| Integration Tests | In Progress | 90% | 🚧 Ongoing |
| E2E Tests | Planned | 70% | ⏳ Not Started |
Testing Infrastructure
| Feature/Task | Status | Notes |
|---|---|---|
| Backend Testing (Jest) | ✅ Complete | Comprehensive unit and integration tests |
| Frontend Testing (Vitest) | ✅ Complete | React component testing with MSW |
| CI/CD Test Gates | ✅ Complete | Automated testing on every push |
| E2E Testing (Playwright) | ⏳ Not Started | End-to-end user journey testing |
| Performance Testing | ⏳ Not Started | Load testing and performance metrics |
| Accessibility Testing | ⏳ Not Started | A11y compliance validation |
🔧 Technical Debt & Future Improvements
Code Quality
| Area | Status | Priority | Notes |
|---|---|---|---|
| ESLint Cleanup | 🚧 In Progress | Medium | 356 linting errors catalogued |
| TypeScript Safety | ✅ Complete | High | Unsafe any usage eliminated |
| Legacy Code Removal | ✅ Complete | High | Image storage refactor completed |
Infrastructure
| Feature/Task | Status | Priority | Notes |
|---|---|---|---|
| Advanced Monitoring | 🚧 In Progress | Medium | Railway health monitoring active |
| Performance Monitoring | ⏳ Not Started | High | Core Web Vitals tracking needed |
| Error Tracking | ⏳ Not Started | High | Comprehensive error reporting |
| Analytics Integration | ⏳ Not Started | Medium | User behavior analytics |
| MongoDB Collection Validators | ⏳ Not Started | High | Add JSON Schema validators for all collections (stories, storynodes, imagelayersettings, storynodeimages, modules, entityvariables, logs, users). Create a scripted migration (collMod) to apply and keep them in sync with Mongoose schemas; document process and add CI check. |
📈 Success Metrics & KPIs
Technical Metrics
- Test Coverage: 361/361 tests passing (100%)
- Build Success Rate: 100% CI/CD success
- Performance: LCP < 2.5s, FID < 100ms
- Uptime: 99.9% target
User Engagement Metrics
- Story Completion Rate: Track user engagement
- Time Per Node: Measure user interest
- Return Rate: User retention tracking
- Feature Adoption: Track new feature usage
Business Metrics
- User Growth: Monthly active users
- Token Revenue: Monetization success
- Creator Retention: Storyteller engagement
- Community Health: Social feature usage
This implementation status provides a comprehensive roadmap from the current stable v0.6.x through the planned v1.0.x public release, with clear version-based milestones and detailed feature tracking.