Everything That Can Happen

Middle layer

Crown of Three Kingdoms

The year is 1397. The kingdoms of Denmark, Sweden, and Norway stand at a crossroads. War, plague, and dynastic struggles have left the north fractured. Yet one woman, Queen Margaret I of Denmark, has accomplished what kings could not: through cunning diplomacy and force of will, she has united the three crowns. But Margaret is no longer young. Her chosen heir is a boy - Erik of Pomerania, her great-nephew from a distant duchy on the southern Baltic coast. Though kin by blood, many in Scandinavia see him as an outsider. Nobles whisper, clergy posture, merchants scheme. You are a newly appointed Danish court diplomat, summoned to Kalmar Castle to witness history. Your words will weigh on kings and commoners alike. Will you bind the crowns into lasting union, or watch them fracture in resentment? The fate of the Kalmar Union rests on your choices.

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Parallax - Astro (SSR)

Awaiting the Royal Reception

The ferry glides into Kalmar’s harbor. As the sails are furled and ropes thrown ashore, the sound of trumpets carries across the water. Dockside servants hurry along the wharf, rolling barrels of salted fish and mead, while stable boys tug at restless horses. The smell of smoke and tar mingles with roasting meat drifting from the town beyond the walls.

On the battlements above, heralds wave pennants and shout proclamations. “Welcome to Kalmar, seat of the Union of the North!” their voices echo. Citizens crowd near the docks, craning their necks for a glimpse of arriving envoys. Some cheer, hopeful for peace. Others whisper, suspicious of Danish power.

As you step onto the worn stones of the dock, every eye turns toward you - nobles from Sweden cloaked in fur, Norwegian traders in wool, Danish guards with polished helms. You are not just a traveler; you are a representative of Denmark’s crown. How you carry yourself in these first steps will be remembered long after tonight’s feast.

What will you do?