Everything That Can Happen

Middle layer

Crown of Three Kingdoms

The year is 1397. The kingdoms of Denmark, Sweden, and Norway stand at a crossroads. War, plague, and dynastic struggles have left the north fractured. Yet one woman, Queen Margaret I of Denmark, has accomplished what kings could not: through cunning diplomacy and force of will, she has united the three crowns. But Margaret is no longer young. Her chosen heir is a boy - Erik of Pomerania, her great-nephew from a distant duchy on the southern Baltic coast. Though kin by blood, many in Scandinavia see him as an outsider. Nobles whisper, clergy posture, merchants scheme. You are a newly appointed Danish court diplomat, summoned to Kalmar Castle to witness history. Your words will weigh on kings and commoners alike. Will you bind the crowns into lasting union, or watch them fracture in resentment? The fate of the Kalmar Union rests on your choices.

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Parallax - Astro (SSR)

Dawn at Kalmar

A knock rouses you at first light. A page bows low: “The council convenes, my lord. The lords and clergy await your counsel.” You follow him through cold corridors, the stone walls sweating with sea mist.

In the council chamber, banners of three kingdoms hang behind long benches. Nobles sit stiff, clerics fold their hands, captains rest fingers on dagger pommels. Today, your knowledge and words will be weighed. Each faction will test you—not only your loyalty, but your grasp of the union itself.

What will you do?