Everything That Can Happen

Middle layer

Crown of Three Kingdoms

The year is 1397. The kingdoms of Denmark, Sweden, and Norway stand at a crossroads. War, plague, and dynastic struggles have left the north fractured. Yet one woman, Queen Margaret I of Denmark, has accomplished what kings could not: through cunning diplomacy and force of will, she has united the three crowns. But Margaret is no longer young. Her chosen heir is a boy - Erik of Pomerania, her great-nephew from a distant duchy on the southern Baltic coast. Though kin by blood, many in Scandinavia see him as an outsider. Nobles whisper, clergy posture, merchants scheme. You are a newly appointed Danish court diplomat, summoned to Kalmar Castle to witness history. Your words will weigh on kings and commoners alike. Will you bind the crowns into lasting union, or watch them fracture in resentment? The fate of the Kalmar Union rests on your choices.

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Parallax - Astro (SSR)

Summoned by the young king

The feast continues with clashing toasts and guarded laughter, yet unity remains fragile. Nobles drift back to their chambers, captains linger over ale, and priests retreat to prayer. The smell of smoke and salt lingers in the rafters.

When the last goblets are drained, the hall feels no stronger than before—perhaps even more divided. As you leave, a page intercepts you: “His Grace asks for your counsel.” Tomorrow will test more than diplomacy; tonight begins the trial of trust.

What will you do?